Flashcot is on sale

March 4, 2009 // Posted in Flashcot  

The first version of Flashcot is optimized and ready! Check out these features:

  • Loads multiple content with a managed queue and allows referencing by name.
  • Executes graphic encoding in parallel releasing system resources for other web players, that otherwise would make them delay or freeze.
  • Represents bitmap data with ANSI and UTF-16 character sets, that can be selected for better performance in different web browsers.
  • Transfers bitmaps straight to other web players using the JavaScript interface inside the HTML page. There are no server saves or reloads, all the data is communicated in the client itself for highest speed.

To read more information and try the Flashcot demonstrations follow this link.

This entry was posted on March 4, 2009 at 7:34 pm and is filed under Flashcot. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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