New feature:
- Simulates mouse press and release events in loaded Flash content.
And now you can download the demo including Flash and Unity sources, to try out Flashcot and create your own projects. Just buy one of the Flashcot licenses when you are ready to deploy your software and help us improve!
To read more information and try the Flashcot demonstrations follow this link.
The first version of Flashcot is optimized and ready! Check out these features:
- Loads multiple content with a managed queue and allows referencing by name.
- Executes graphic encoding in parallel releasing system resources for other web players, that otherwise would make them delay or freeze.
- Represents bitmap data with ANSI and UTF-16 character sets, that can be selected for better performance in different web browsers.
- Transfers bitmaps straight to other web players using the JavaScript interface inside the HTML page. There are no server saves or reloads, all the data is communicated in the client itself for highest speed.
To read more information and try the Flashcot demonstrations follow this link.
Flashcot captures and controls Flash movies from other webplayers, like Unity as the example above. This prototype loads a 512×512 texture from Flash quickly, and it isn’t optimized at all. In a near future Flashcot will be able to capture animation frames, and simulate mouse and keyboard interface.